[List of Furry MU*s]
[List of Furry FAQs]
[PeterCat's FurryInfoPage]
[PeterCat's Home
Page]
(and elsewhere)
By Puma, Unci, Rhal
(with help from others)
Revised February 20, 2012
Version 5.16
MUCKs were derived from MUDs, "multi-user-dungeons" -- the presentation is similar to the classic adventure games, "colossal cave" or "dungeon" -- you explore a "place" with commands like north, south, up, down, in, out (n, s, u, d, etc).
The difference is that this "place" is also populated with other players, and you can interact with them also. In a MUD, there's an adventure to experience, monsters to fight, puzzles to solve, etc., set up by the game designer; in a MUCK, the players design their own fun. There is no combat unless players explicitly agree on it. You can't win anything in the game sense, but you can win lots of friends, experience and information.
Foxen defines the TinyMUCK 2.2 Fuzzball server software as this:
This server is a UNIX based networked chat program, with multiple rooms, users, and built in expandability via an interpreted internal language. For those of you who know what one is, yes this is a MUD. A social based MUD, and not a hack and slash type MUD. You won't find weapons or orcs in this game, unless you spend the time to MAKE it have those things. This game is primarily designed for those who just want to socialize.
Every player can extend the existing landscape of the MUCK by building rooms, exits and objects, and agreeing with others on how to combine this with the existing landscape.
To connect to a MUCK, you must open an Internet connection to the MUCK's computer by using a program called telnet.
If you have a dial-in shell account, or are using a computer
cluster, try the following from the UNIX command line:
telnet
address
port
For example, for FurryMUCK, you would type
telnet 74.207.243.108
8888
or
telnet furrymuck.com 8888
In this example, 74.207.243.108
is called an "IP
address", furrymuck.com
is a "domain address", and
8888
is a "port number". You may connect either by the
domain address or the IP number -- it is possible that
only one of these ways works, so try both.
To connect to a MUCK, your service provider must allow you full
telnet access. You must be able to make telnet connections to the
server (ie. your telnet isn't restricted to local connections), and
you must be able to use the port number, otherwise you will get the
system's main UNIX login rather than the MUCK's. On some versions of
telnet, the syntax is slightly different -- such as
telnet furrymuck.com
/port=8888
Your computer must connect directly to the Internet in some way.
This is how most computers are connected to the Internet these days. You can run a version of telnet on your system directly, or use a Web browser such as Firefox, Safari or Opera.
"Open URL" as:
telnet://furrymuck.com:8888
However, you still have to have the telnet helper application
installed, and it must be set up to allow you to use it this way; the
Web browser is simply passing the address and running telnet for you,
which is a simpler way to connect if you find a web page with telnet
links... such as the web version of Part 2 of this FAQ ("Descriptions
of Various Furry MU*s"):
<URL:
http://www.tigerden.com/infopage/muck/index.html>
or the Official FurryMUCK Web Pages at
<URL:http://www.furry.com>,
which also has extensive information about FurryMUCK itself.
Some libraries, Internet cafes, etc. may offer telnet access through a menu system or graphical interface. Look for the Lynx web browser on text-based systems, or Firefox or Opera or a proprietary browser, and try connecting to the Furry MU*s List noted above.
This is the most basic way. Your computer acts as a terminal to the UNIX system, which in turn runs the telnet program. But you'll have to learn enough UNIX to follow the instructions above. If you can run the Lynx web browser, see below.
You may need to ask a local guru. Unfortunately some systems deliberately disable MUCK access via a "ridge" that suppresses connections to specific ports. In that case you need to look for a different Internet service provider.
If you get a login banner that includes the MUCK name and some info on how to connect, you were successful! Skip to "If everything works fine" below.
The login banner is usually the logo of the MUCK in ASCII graphics. If you're using a proportional font, the characters won't line up. Switch to a monospaced font such as Courier or Monaco.
Your telnet or terminal program isn't properly interpreting the newline characters being sent by the MUCK. Most MUCKs run on UNIX servers, which use an ASCII 10 code (linefeed) to indicate a new line. However, Macintoshes use an ASCII 13 (carriage return) and DOS/Windows machines use a carriage return followed by a linefeed. Look for a setting or preference to translate the newline characters for your system. Ask someone who knows about your software for help.
login:
promptWhatever you did with the port number did not work. Try something else or ask a local guru.
You will be asked to enter your character name and password. On
many MUCKs, if you do not yet have a character, you can type:
connect guest guest
This allows you to use a "guest" character so you can get a chance to
explore a bit without getting a permanent character. The MUCK's
welcome screen will have specific information about how to connect as
a guest, and how to get a permanent character.
To get help about a MUCK, you might try the following commands:
- help
- (help about basic commands)
- globals
- (help about additional commands in this MUCK)
- news
- (info about this specific MUCK)
- info
- (general server info)
- man
- (special programming info)
To get a character in a MUCK, there are two basic ways: Many MUCKs
ask you to send e-mail to an address specified in the title screen,
including your desired character name, a password and possibly some
info about yourself. You have to wait until your e-mail has been
answered, and then you can login as your character. Some MUCKs allow
online character creation: you can ask any of the online wizards to
create you a character by paging them your desired name and password.
To find out whether a name is already taken, you can trypage
name
If it reports that no character of
that name was found, it is still free.
To leave a MUCK, you can type QUIT
. If this doesn't
work, there is an emergency exit in telnet: press the telnet-escape
key (for example Ctrl-]
) and type quit
to
your telnet program.
There are some problems about telnetting -- depending on which telnet you use. One might be that, since this is in realtime, what you are typing on the screen may apparently be "interrupted" by incoming data from the MUCK. This can be rather distracting and frustrating. What you will need is a client program such as TinyFugue (for UNIX or Linux), VWMUD (for Windows machines), or Mud Wrestler (for Macintosh). That will give you many more features, such as connecting to several characters or MUCKs at once, saving your sessions to log files, and much more. For more information on how to go about acquiring one, see <URL: http://www.onlineroleplay.com/Text-Based_MUDs/MUD_Clients/ >
Also read the FAQ file of the rec.games.mud.misc
newsgroup, where you can also find a lot of information about MU*s in
general.
Some advice from D.J. Green <nebulosa@shellx.best.com>:
alt.fan.furry.muck
, rec.games.mud.misc
or r.g.m.tiny
], make sure to say how long the MUCK
has been unreachable for you, and when you've been trying; this
information will help people tell what the problem was when you
asked about it. (Usenet is not instantaneous, as many
people seem to believe; it can take hours or even days for a
message to propagate, so time-sensitive information should be
labeled with the time it refers to.)
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